DINO EXPERIMENTS
SPINE ANIMATIONS
For this project, I was in charge of animating a variety of dinosaurs with Esoteric's animation software called Spine. Here I took the pre-existing dinosaur designs (by the amazing Deanna Ip and Andrew Ebert) and applied mesh, bones, weights and constraints to produce a whole pile of animations that were used for cut-scenes and in-game loops.
I was also responsible for assembling the final cut-scenes in Unity and found myself jumping between the two programs to make on-going adjustments. Nearing the end of this project I was feeling extremely comfortable working with Spine and Unity together. |